Starsector hull forge. Repairing a ship with 1 d-mod costs 1. Starsector hull forge

 
 Repairing a ship with 1 d-mod costs 1Starsector hull forge You will deploy less and less of your fleet as the game goes on

Just a note that any research station u can find has a chance to let u use a forge template, its a bit annoying to remember where. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. and you could get a 3 days production report right after activating an ability. So,. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. This helps as your slower capital speed and flux makes keeping some distance desirable. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Quantum Heatsink hullmod: - New extra system: Cryoflare. If you want a planet just for the ruins, you can settle a colony, check what the Old. fs. 0. Commodity Forge uses an industry slot and produces. yeah I honestly can't go back to pristine ships after industry skills. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. - Not applicable to ArmaA's strikecrafts. So you might want to wait until this bug is fixed. 9. 1. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. Only add the. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. 30% extra ordinance points sounds very good, and i would like to have something like that too. Maxing flux Vents - This is my strategy 95% of the time. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. You are talking about Industrial Evolution’s forge templates, I think. c - Colony content expansion. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. They work perfectly fine. Last I played it added +25% income to the colony. 95. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. 2000-3000 are enough to steal the forge without a bombing. If all of the above ticks your boxes, please give it a look!A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. 96a-RC10). 10 modifiers added to phase ships allowing for more dynamic phase gameplays. well i used the formula (2962-1850)/1850*100. fs. 2. Supply Forging gives you the option to convert these junk into supply. - Fixed the issue where the were modules unable to use the N-Repair system. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. BackgroundHere • 2 mo. add a line to csv file. 95. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. Obviously, we still get to kee. 21. [deleted] • 2 yr. They grant bonuses such as increased range and. starfarer. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. I. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. Basic maintenance (standard) is 70%, meaning up to 20%. Removed extra skill point scaling. Evolution 1. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. Gamma makes accurate copies. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. II. ago • Edited 1 yr. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Then of course if you are paying hazard pay, the colony will cost more to upkeep. csvAll the front slots are can opener weapons. c - Campaign content expansion. with shields that are very far away from. Various Effect Supports. Tier list for Hull Mods in 0. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Removed soft fleet size limit. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. Posted April 30, 2022 by Alex in Development. Go to starsector r/starsector. Added a setting for unlock of ability and hullmods at game start. [deleted] • 2 yr. Can't imagine playing Starsector without it. Aria the Escalation v. Im confused! Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Trending now [0. 3 (forge_production) Commissioned Crews 1. Fatal: Ship hull spec [csp_griffinP] not found. one that allows custom searches through editing a CSV file. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. You are talking about Industrial Evolution’s forge templates, I think. Good, but too high flux cost. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 96a] Industrial. The high flux capacity should be utilized to defend itself as it cannot. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. 1a] Supply Forging 1. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. 3. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. 9. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. ini file within the GraphicsLib folder in a program like Notepad++. NEWSPAPER ARCHIVES: Vancouver Daily Province Archives 1894 - 2021. Its freakin wonderful. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 1 with ease and take your gaming experience to the next level. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. As far as ship choice, it sounds like you have something that works for you, at least for now. 93. Thorrbane • 1 mo. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 7. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. . Ships. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. Edit- almost forgot that putting a Alpha core on the. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. spectralfury. Evolution 3. 1a] Industrial. It's nice to see Sateen on my own fleet. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. A 25% penalty to upkeep for everything is painful. Not sure about the name tho lol. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. 69K subscribers 5. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. ago. Reloads at a random interval of 10-15 seconds. You should find a pristine nano forge pretty quick. Starsector community and all Star Wars fans. 1. There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). They grant bonuses such as increased range and armor. Shield shunt + heavy armour paragon. The super ships you can make with the hull forge triangle. Changes. EDIT: New update CTDs on Launch. - Additional armor and hull and light shield capacity for basic Archean Order station. combat. Hammerhead is, IMO, defensively superior. ago. Thanks for the reports, both of these are now fixed in dev. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Dri. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. used the D version. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. Step by step on: How to use the Hull Deconstructor. If you are on iron shell 1. The launcher works, but the loading screen to the main menu is where it crashes. 54 hull damage with 83 lasting armor 46% reduction. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Reloads at a random interval of 10-15 seconds. Mining blaster. hullmods. 96a] Carter's Freetraders - V 1. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. An insectoid race that uses high tech bio-cybernetics to grow their living ships. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. Zero down with 2. v2. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. 0. Close useless. Combat endurance on AI core gives +15% readiness, 35% now. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Evolution 2. Military base too. 95. However: total DPs in a fight are capped at. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Alpha makes copies with free integrated hull mods. - Made the Lithovore's Radar move. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. 1. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. Will be interested to hear more. Join. ago. The base flux dissipation rate is reduced by 5%, and the repair rate for disabled weapons and engines is reduced by 25%. They also like to include some of the best new features inside those giant mods. Quote from: qinta on April 27, 2021, 07:05:55 AM. Ships with officers piloting them or permanent hull mods are always recoverable, yes. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Gamma makes accurate copies. Evolution 3. -Engage, Harass, Eliminate are all different things. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. Doesn't effect anything else to my knowledge. It also sync very well with repair, logistic and endurance skill. 3. 2. 0. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. 0. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. 1 (yunruhullmods) Fleet Action History 1. Alternatively, you could download the console command mod and use infinitefuel. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. It converts metal and heavy machinery to supply. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. Re: [0. json. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. 1. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Every mod will need a Mod_Info. json. I have just found that the starsector modding community really likes their giant mods. 2MB ; 24-- Star Forge Utilities 0. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. I liked armor tanking in 0. 51K subscribers in the starsector community. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). Starsector > Mods > [0. Ship Catalogue / Variant Editor (SCVE) v1. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. It provides a platform for game enthusiasts to create and share their own mods with the community. Starsector > Mods [0. comment sorted by Best Top New Controversial Q&A Add a Comment. I tested with only Mayasura and Nexelerin enabled, plus required libraries. New feature: Plausible way of obtaining hullmods - salvage from. 26. ago. Arcane signatures - Laboratory. 2. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. But there's a lack of newer reviews on game's store page. Qweasdy • 4 yr. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. You can get the same amount of bays with two Colossus Mk. fs. Last. getHullSpec (). 3. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Crew casualties in combat are increased by 10%. f - Campaign content expansion. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. Battlecruiser: I think you already get it. 8. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. 5 – 10/31/23. I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. 96a] Industrial. Go to starsector r/starsector. It's nice to see Sateen on my own fleet. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. 0: - Change Starsector version to 0. 1a] Forge Production v1. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. 96a] Forge Production v1. 1. Stacks well with +20% to performance from a level 5 pilot. 5Starsector > Mods > [0. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. 1. Hopefully fixed a bug with repeating mothership interactions. It's only completed 25% of it's training, but already producing some. It was then at commented and written by Ayomide. 0. DynaSector isn't updated for Starsector 0. Ophichius • 1 yr. This helps as your slower capital speed and flux makes keeping some distance desirable. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. Yeah, I used to spread my colonies around as well. Diplomacy events see faction relationships changing over time. 1a-RC6 Vanilla Starsector in D tier, whew. Edit- almost forgot that putting a Alpha core on the. 5 with ease and take your gaming experience to the next level. 96a] Progressive S-Mods (0. 96a] Industrial. 1. Though the recent update has caused some of the special hullmods to not consume/take the special colony item, such as the hullmod that uses the Hypershunt tap. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are. ago • Edited 1 yr. It does surprisingly well for its costs. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Diplomacy events see faction relationships changing over time. 1. 11566 [Thread-4] ERROR com. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. 96a] Industrial. It's usually better to just colonize another planet in the same system and put your heavy industry there. Pro-Tip: you'll want AI cores to use the things. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. 96a-RC10] BigBeans Ship Compilation. Military base too. 1a] Industrial. Miscellaneous. Pondering trying to give it some. 96a]Epta Consortium - 2. 1. Updated to 1. You can find the menu you are looking for when you go into any colony. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. 96a] Industrial. . Hoist the sails and go pirating. Missile Autoforge (hullmod) Edit. 8. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. Added a setting for unlock of ability and hullmods at game start. Open IntelliJ IDEA. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. Pristine nano-forges can also be found in research and mining stations. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. starfarer. 95a] Low Maintenance 1. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. You can find a research station if you have the HMI mod that will let you use the template to get the ship. Added a setting to disable hull production limitations. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. ago. 3. GranAegis. 9. Like others said as well, have a couple colossi and bring lots of supplies. Evolution 3. Open menu Open navigation Go to Reddit Home. 240 AI ship points means 50% boost up to -50%. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. The Grug lifestyle. TheOrganHarvester123 • 1 mo. 4 RC3) and Nexelerin (0. Also don't forget to use gates a lot. This process can be better by carrying civilian ships and ships with salvage gantry. Starsector > Mods > [0. Combat endurance on AI core gives +15% readiness, 35% now. Step 1: Store a ship of you choice on the Hull Deconstructor. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). Ships. Elevate your Starsector gameplay with the [0. Humans can make things, especially considering the technology level in starsector's universe. Beta makes many copies. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets. 95. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Re: Ship Build Compendium (Vanilla) [0. Step 2: Wait. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. Azrael9986 • 4 yr. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. 16. Re: [0. I already know about the lab for repairing damaged templates, but I did not found. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2 random commodities.